Building systems that feel great to play — and look great in code.
Gameplay Programmer & Software Engineer • Unity (C#), Unreal (C++/Blueprints), AI, input, UI, optimization. I’m launching new original projects & videos here.
Projects (coming soon)
Gameplay Controller Suite
Polished kinematic controller with slopes, steps, coyote time, ledge grabs, and gamepad support.
AI Perception & Behaviors
Sight/FOV, LOS, hearing, and modular behavior trees with debug overlays.
Ability / Status Framework
Data-driven abilities, cooldowns, buffs/debuffs, and deterministic loops.
Dev Notes
Short write-ups and videos on the problems I solve as I build. First post this week.
Contact
Open to gameplay programming roles, software engineering, and contract work.
Email: brobertjernigan@gmail.com