Brian R. Jernigan

Building systems that feel great to play — and look great in code.

Gameplay Programmer & Software Engineer • Unity (C#), Unreal (C++/Blueprints), AI, input, UI, optimization. I’m launching new original projects & videos here.

Projects (coming soon)

Gameplay Controller Suite

Polished kinematic controller with slopes, steps, coyote time, ledge grabs, and gamepad support.

AI Perception & Behaviors

Sight/FOV, LOS, hearing, and modular behavior trees with debug overlays.

Ability / Status Framework

Data-driven abilities, cooldowns, buffs/debuffs, and deterministic loops.

Dev Notes

Short write-ups and videos on the problems I solve as I build. First post this week.

Contact

Open to gameplay programming roles, software engineering, and contract work.

Email: brobertjernigan@gmail.com